Raiding.
Jungle Style is a raiding guild. When on a raid all players must be focused, prepared (consumables, Vetrilo, reagents, strategy if it exists), and ready to work as a team. Outside of raids, players are encouraged to improve gear and skills via heroic runs, PvP, crafting, reputation rewards, etc. There are no explicit attendence requirements on raids. Real life happens - nobody should feel obligated to attend every raid. However, this guild exists to raid and see new content. Therefore all players are expected to contribute to this goal by participating as often as possible. More specific raid guidelines are available here.
The above paragraph may seem overly serious. We are here to have fun. Being a part of this guild indicates that raiding and new content are what you look for when you log on. If guild policy or another player is taking away from your fun, please bring it to the attention of an officer or the other player (see 'Conflict' under Guild Policies).
In keeping with this philosophy, all players must:
Work to improve themselves. There is no perfect character and none of us is ever done improving.
Know how to handle their class and role reasonably well. This statement is left subjective intentionally.
Ensure that their spec, professions, and play style match their chosen role.
We do not enforce set specs for raiding. We do, however, ask that once you choose a role you gear and play accordingly. Prot pallies should not be gathering healing gear from main healers, nor should resto druids be taking dps leather from rogues and feral druids.
Be open to constructive criticism and suggestions, and be prepared to offer constructive criticism and suggestions to other players.
Consider the guild as a whole above themselves.
For example:
Stay positive during the learning phase of encounters. Even reading a strategy ahead of time is often not enough to convey the encounter. Wiping is a part of learning. As long as it stays constructive and people don't get discouraged, it doesn't even have to be unpleasant.
Have fun on raids. Raiding is supposed to be the pinnacle of what a guild can achieve, and it should therefore be the pinnacle of our enjoyment of the game.
Always keep an eye on the future content. Practice your skills. Seek advice. Improve your gear and teamwork. Often it is the ability of a raid to react together that saves it from dying rather than simply an overabundance of great gear. On the other hand, great gear increases your individual survivability and ability to kill/heal/tank. Raiders know what they need to prepare for the next encounter and are motivated to always improve themselves and the guild.
Application Process
Be level 80.
Have appropriate gear for the current raid level of the guild.
Read the mission statemenet, charter, loot policy, and raid guidelines.
Fill out the online application form at www.junglestyle.net.
After reviewing your application, an officer will contact you and either extend an invitation or tell you why you are being denied.
Trial Period
After receiving an invitation, recruits will enter an evaluation period of three weeks. These three weeks are a chance for the recruit to evaluate the guild and for the guild to evaluate the recruit on attitude, personality, and skill and/or willingness to learn. A recruit is expected to be around so the guild can evaluate them. Recruits who attend a raid or two, and disappear will be removed. If you must take a short break as a recruit, please let us know.
During the evaluation period, recruits may sign up for any raid event. Priority for raid spots will usually go to full members. However, since raiding is a focus, certain raid events will hold spots for new recruits to allow the guild to evaluate recruits in a raid setting.
Remember that the application and evaluation period are a chance to shine. Be proactive in your recruit phase. Offer to help members. Ask for instance runs. Keep in touch with your class leader about your progress. If the guild doesn't know who you are at the end of three weeks, your chances of becoming a member are very slim.
Ranks
Since the loot policy is very different from traditional raiding guilds, ranks are largely unnecessary. The following are the ranks that members will see:
Recruit
The entry point for all guild members. This rank indicates that a player is in their evaluation period. Their guild note will reflect this as well. Recruits are expected to actively participate the same as full members.
Alt
Members and Raiders can bring alts into the guild in order to participate in guild activities when they are not on their main.
Friend
This rank is for those that want to be a part of Jungle Style but who are unable to devote the time necessary for raiding. This rank includes long time members who have seen changes in schedules and new friends that want to hang out with us in our fantastic guild chat.
Member
Full members of the guild. Members have full rights to all guild activities and form the majority of guild membership. Alts of members will have a guild note reflecting their main. Members may recommend new recruits and should take an active role in helping to evaluate new recruits on instance runs and in raids. Members are also encouraged to help lead raids.
Raider
A full member of the guild who has shown extra dedication to raiding by going the extra mile and having a high level of attendance. Raiders embody the spirit of Jungle Style - they are prepared for new encounters, not complacent on old encounters, and are constantly looking for ways to improve both themselves and their fellow guildmates. These members are rewarded with the ability to use guild funds for repairs.
Class Leader
Mentors and directors of their classes, Class Leaders are responsible for guiding new recruits through their evaluation periods as well as providing advice and suggestions to full members. Class Leaders demonstrate a mastery of their class and a willingness to speak with others about ways to improve. Class Leaders may recommend new recruits and should take an active role in helping to evaluate new recruits on instance runs and raids. Class Leaders are expected to help lead raids.
Officer
Officers are responsible for setting the tone and direction of the guild. All decisions will be made collectively among the Officers and the Guild Master. Officers should embody the spirit of the guild and be readily available to assist Class Leaders, Members, and Recruits with any issue. Officers are expected to help lead raids.
King Kong
King Kong is the head of the guild. This position was named by founding members with a slightly disturbed sense of humor. While the Guild Master is for the most part equal to the rest of the officers, the GM provides single point decision making when votes are close.
Required Mods and Software
As in any task, having the proper tools for the job is critical.
Required:
Ventrilo for voice communication during raids.
A threat meter such as Omen or KTM.
A boss mods addon such as BigWigs or DBM.
Highly recommended:
A metering package such as damagemeters, recourt, or recap is
extremely useful to analyze your own performance and identify
weaknesses.
A user interface element to utilize/frame your focus target is
often invaluable.
Conduct
All players reflect the guild. Players will act in a courteous fashion to all other players, including horde. "Ninja looting," stealing mining nodes, herbs, etc. will not be tolerated, nor will behaving in an immature or abusive fashion toward any other player.
Alternates
Alternates of full members are welcome to join Jungle Style at the alt rank or our Alt Guild, Jungle Gym. We maintain a chat channel for communication between the two guilds. Geared and prepared alternates of members may be allowed to participate in runs to fill required raid roles at the officers' discretion.
Conflict
Players are expected to attempt to work out differences via private messages or chat channels first. If this fails, officers will become involved as mediators.
Under no circumstances is it acceptable to vent grievances in guild chat or flame on the forums. Passive aggressive statements in public channels or active personal attacks will not be tolerated. The officers are open to suggestions and criticism of guild policy as long as it is done in an appropriate manner.
Inactivity
This guild is built on contribution and participation. If players want to be part of a guild, they should be present. Players who are not adequately participating will receive a warning. If no reply is received or the behavior continues, the player will be demoted to Friend status or removed. Emergencies will be considered on a case-by-case basis, and 'adequate participation' is determined between the officers and each player individually.
Removal
Behavior in opposition to the mission statement or in violation of the charter will result in a warning and counsel from an officer. Depending on the severity of the problem, players may or may not be offered a warning. A second offense will generally result in removal from the guild. Removal is at the discretion of the officers, and special considerations may be offered on a case-by-case basis.
Guild Policy Changes
This charter may change as the guild evolves. As such, it is considered a living document.